dave beck






image link to 3d animation student projects image link to 3d animation student projects image link to 3d animations group projects by students
image link to advanced 3d modeling student projects sculpting image link to 3d modeling observational student projects
game objects interactive animation reels
image link to 3d playground student projects image link to 3d printing student projects image link to mixed media sculpture student projects


I believe in the importance of students grasping the fundamentals of aesthetics while also discovering their individual strengths concerning art practice.  In a contemporary art world that is constantly morphing, these foundational skills a student learns will improve their ability to self-process and participate with what is going on inside and outside of the classroom. 

I design my curriculum with the idea that classrooms should not be an environment for a small group of students to excel, but a situation that has potential success for nearly anyone that is willing to give their best effort.  With that in mind, I am dedicated to creating a classroom with a safe and comfortable atmosphere, through the implementation of critiques that are deferential, straightforward, and encouraging. In designing assignments, I create a delicate balance between the formal and the conceptual. I offer them an open path for their ideas to take flight as their skill levels improve.  I include incremental deadlines, sketches, and maquettes into each project, in order to instill a sense of process whilst they accomplish their goal.

Recent Teaching Accomplishments

- Working with the Jim Henson Company on Teaching Collaboration

- My Students Received Award at iDMAa 2013 in Laguna Beach, CA

- A game from a course I teach has won the E3 College Game Design Competition

- The Game Design & Development Program (of which I am the Art Coordinator) has been named in the Top 30 Game Design Programs by the Princeton Review



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